Creating a simple uncoded cel


This section steps you through converting 32-bit source art to a 16-bit cel or an image.

Images in 3DO Animator

3DO Animator does not offer a separate option for saving images. However, if you first resize source art appropriately (320 x 240 if using an NTSC display), the 3DO hardware will treat source art saved as a 16-bit uncoded cel as an image.

For more information

For more information on how to decide which cel type to use, see Introduction to 3DO Graphics

Converting 32-bit source art to a 16-bit uncoded cel

When you convert 32-bit source art to a 16-bit uncoded cel, 3DO Animator has to reduce the colors. You are prompted for the method to process.

To convert 32-bit source art, follow these steps:

  1. Launch 3DO Animator and open the file.
  2. Type 3 to bring up the Set 3DO Object Type dialog.
  3. From the Cel Types pop-up, select Uncoded 16.
  4. Click the Remap Document button to apply the cel type selection.
  5. Choose the method to process from the dialog that appears (see the figure below).

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    Figure 1: Process method dialog.

    3DO Animator creates a new document that has an extension Uncoded16.

  6. Choose a conversion algorithm from the dialog that appears.

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    Figure 2: 32-bit to 16-bit conversion choices.

    3DO Animator now reduces the colors in the document and creates a 16-bit uncoded cel.

  7. With the new document selected, choose Save from the File menu.

    The 3DOcel/anim file type should already be selected.

  8. Type a different name if you like, then choose OK and you're done.