Creating animations with 3DO Animator


This section first looks at the basic idea behind flip-book type animations, then discusses disk space requirements, and lists special features of 3DO Animator that facilitate creating animations.

Flip-book type animations

The basic idea behind animation is that you paint on multiple pages (called frames) and then flip through them. Making images that differ slightly from frame to frame and playing them back in rapid succession creates the illusion of motion.

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Figure 1: Basic flip-book animation.

Disk space considerations

Animations use a lot of disk space because each frame is usually a separate file. You should therefore choose the resolution and document size wisely:

Overview of creating animations with 3DO Animator

There are several ways to create animations using 3DO Animator:

Special features for processing animations with 3DO Animator

3DO Animator offers several processing options that apply to all the frames of an animation:

Note: For information on specific menu commands and options see Menu Commands and Dialogs.